...

Back to Design Basics: Appealing to the Various Types of Learners

Last updated: September 8, 2026
Three-panel corporate learning image showing an employee practicing an AI role-play on a laptop, another using VR to practice workplace skills, and a third completing an interactive eLearning simulation.

Our discussion today is all about taking it back to the basics of eLearning, back to the very first phase in the process: design. Then, we’ll zoom in on the most important person in that phase and the highlight of the design document. You guessed it, the LEARNER.

Within the design document, after I define the scope of the project, one of the first items I analyze is the audience. Depending on the project, that analysis may include:

  • Demographics
  • Education
  • Job role
  • Technical competency
  • Work environment
  • How and where learners will access the training

After your audience analysis with the client, it might look something like this:

  • The audience includes a diverse mix of employees across demographic groups.
  • Some college 30% / Bachelor’s degree 60% / Master’s degree or higher 10%
  • Clinical sales representatives who spend 75% of their time in the field visiting medical facilities, demonstrating medical devices, and providing support. Most of their training is completed from a phone or tablet.
  • Technical competency rated 5 on a scale of 1 to 5, with 1 being low and 5 being high.

When this initial analysis is complete, we can focus on how to appeal to the learner using graphics, text, audio, activities, and interactions while applying what we’ve learned about the audience.

Designing for Different Ways of Learning

You’ve probably heard learners described as visual, auditory, or kinesthetic. While current research doesn’t support designing instruction around fixed “learning styles,” people do benefit from different ways of engaging with information. That’s why I still think it’s useful to consider how visual, auditory, and hands-on elements can work together within an eLearning experience.

Visual: Use relevant imagery, video, graphics, diagrams, and text to help learners understand and connect information.

Auditory: Narration, dialogue, audio examples, and other appropriate sound elements can reinforce information when they serve a clear instructional purpose.

Hands-on and Interactive: Give learners opportunities to practice, make decisions, solve problems, and apply what they’re learning instead of simply reading about it.

Next, let’s apply these approaches to our audience analysis.

Defining the Visual Experience

When displaying visuals that include people, the imagery should reflect the diversity of the learner population and workplace. Graphics and videos should include relevant medical equipment, medical staff, facilities, and realistic situations based on the employees’ job roles.

Because these learners have a high level of technical competency, the course can also include more sophisticated interactions such as case studies, games, scenarios, and video analysis.

Defining the Auditory Experience

Audio narration can be incorporated when it supports the content and enhances the learning experience. Dialogue within workplace scenarios, audio examples, and appropriate sound effects can also make the experience more realistic and engaging.

The key is to use audio intentionally rather than simply narrating everything learners can already read on the screen.

Defining the Hands-On Experience

Learners should also have regular opportunities to interact with the content and practice what they’re learning.

Reading the steps for operating a piece of medical equipment, for example, isn’t the same as actually applying those steps. Consider creating a virtual simulation of the equipment so learners can practice using it within the module. Adding realistic sound effects and immediate feedback when they make an incorrect selection can make the experience even more effective.

Today, we can take that practice even further. AI-powered role-playing can give learners a safe environment to practice conversations, make decisions, respond to realistic workplace situations, and receive immediate feedback. Virtual reality (VR) environments can provide immersive practice for situations where learners benefit from experiencing a realistic environment or performing a task before doing it on the job.

Whether it’s an eLearning simulation, AI role-play, or immersive VR experience, the goal is the same: give learners opportunities to practice, make mistakes, receive feedback, and build confidence before they have to perform in the real world.

About the author

Cheryl Powell is the founder of Learn2Engage, an L&D consulting firm she built nearly three decades ago. Today, she leads a team of 30+ contractors around the world and helps leaders and organizations transform their workplaces, one measurable behavior change at a time.

She’s the creator of the Story-Design Motivational Method® and the host of The Learning League podcast. Her mission has never changed, and it’s to humanize learning and build workplaces where people are seen, heard, valued, and genuinely able to do their best work.

More from Learn2Engage

: A diverse team around a conference table in a healthy, respectful workplace conversation.

Blog, HR Leadership, Leadership Development, Talent Management, Workplace Culture

5 Proven Steps to Transforming a Toxic Work Culture

Today, I’d like to talk about something most leaders know is happening in their organization but can’t quite figure out

Cheryl

October 8, 2026

female at laptop with headphones and microphone.

eLearning Development, Instructional Design, Managing Remote Teams, Project Management

How to Effectively Work with Voice Talents

When working with consultants, I believe you get back what you put into it. For example, if you provide sloppy

Cheryl

October 3, 2026

Over-the-shoulder view of a female consultant holding a payment check with one hand on her chin, seated at a desk with course materials and a rack of professional hats in front of her.

Blog, Instructional Design

Knowing Your ‘Worth’ as an Instructional Designer: Which Hat Will You Wear Today?

Over the years, I have noticed that the title of Instructional Designer has varied in its job description. It seems

Cheryl

October 3, 2026

Scroll to Top
Seraphinite AcceleratorOptimized by Seraphinite Accelerator
Turns on site high speed to be attractive for people and search engines.